Controller navigation has been improved
Reduced global volume by 7%
Improved audio quality and performancePause blur now scales properly to different resolutions
Shredder has been made quieter
Scythe Boomerang has a longer cooldownSpin Bolt Strike has a longer cooldown
Fixed pause blur bug introduced in V1.0.2
Fixed a bug where ion thrusters could be used on Lv1 by destroying asteroids
Fixed a bug where asteroids would spawn during the continue prompt display
Fixed a bug where 2 secret achievements could be attained in boss rush
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊
Regional Bulbasaur. #Pokemon
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
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