Game
Keep of the Infernal Heroes
6 years ago

V1.1.15 Chest plate and leg guards models added. Added saving of doors with keys. Battle music redone. Stamina for walking removed.




0 comments

Loading...

Next up

Coming next, display of damage to monsters will now show amount as a floating value above the monster. Updates to backend in Character sheet, also changes to UI for display of buffs/debuffs of weapons and armour.

v1.0.17 Skills now removed from early levels, early optimization implemented. Levels 4 and 5 included. Shielding monsters mechanic in game but not in early levels. Starting Gold now reflects economy in normal gameplay. Comment and Enjoy.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ