Game
Lambastard

7 years ago

v1.1: "Posthumous Penitence" [Changelog]


Systems:

  • Added a pause button (Esc / P)

  • New blood FX

  • New sounds

  • Added screenshake

  • Added guide arrows for dead sheep

Traps:

  • Slightly increased disarm range

  • 10% faster placing and disarming

  • Increased effect duration on demons

  • Can no longer be placed outside the play area

  • Rewarded for every 5th offering (up from every 4th)

Demons:

  • Faster movement while off-screen to speed up herding

  • Updated graphics for better readability against background

Skulls:

  • Increased movement speed for all types

  • Added chance to drop ammo on death

  • Updated graphics for readability

  • Don’t enjoy being ignored

Misc:

  • Adjusted milestones

  • Shooting now creates light

  • Slightly decreased the time it takes to draw a gun

  • Tighter camera, making vertical movement less risky

  • Added a special reward that replaces trap rewards every 20 offerings



0 comments

Loading...

Next up

The results are in!

Bandana Dee the Dream Friend

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Cash Banooca