Game
RWBY: Chibi-Quest
5 years ago

v1.13.11 - There may not be a v1.14...

Lightning strike killed best PC (the one I program with) and 2nd best (this one) is not up to the task...it'll do it, but is aggravatingly slow about it...

Pissed off at lag isn't helpful when trying to be funny...


Dating Show:

-2nd, 3rd, and 4th scene of Jaune-Ruby date created.

--Choice at end of 2nd scene affects 4th scene (though the result will be the same).

--If you don't wanna play through all of them (it is kinda long):

Yang : Yang (from rear) and Yin (from front) force Jaune&Ruby's bike to make a sudden, 0 radius right turn.

Blake : A well timed bike to bike hit causes loss of control.

Sol : "Samurai Slash" blows Jaune&Ruby's bike off the road.

Emerald : Brake check.

Yin : Uses her (over)powerful bike to push Jaune&Ruby's well beyond its top speed until it flies off the road.

Penny's choice : Yin uses her semblance on Jaune&Ruby (and accidentally hits Yang).

Sewer Shark:

-Wandering hordes events reduced from 9 pages to 1, reducing map file size by ~30% (and hopefully preventing lag/crash issues when the other 3/4 of the map is filled in).

-Variant 2 now available.

--Though the path splits many times, it's much more direct and narrow than variant 1.

--Rare monsters 1 and 2 (difficulty 3 and 7 respectively) only have 1 spawn location on variant 2 instead of 2 on variant 1.

-If the first cat transformation event hasn't been viewed (win, lose, or otherwise), variant 1 (the one with it) will always be selected.

-Random variant selection has been activated...variants 3 and 4 currently locate to 2 (making it 3x more likely than 1 once the cat event has been seen).

-Variant 4 will be a "water level" and will never be selected if Neptune is in the party (re-runs the selection loop until not-4 is selected).

Dev Contact:

-Put an event on the startup map and next to the Inn in Vale with my email...in case anybody has something to say that they don't want everybody in the world to see...or whatever other reason there might be for it.

Amethyst:

-Her event in the warehouse now responds to having certain characters in the party...fair warning, they're quite suggestive.

--(lowest priority>highest) "Herc", "Cloud", Sun, Sage, Deeda (demon, not free-form), Sarah (extended dialogue if Ashley is in the party), "Diamond", Jade

Yin:

-Now playable as a main character (with choice of companion, none of which can be recruited otherwise, some don't appear anywhere else at the moment).

--Going through her quest will be required at start.

--If Yin is level 1 at the time of first adding her companion to the party, she and her companion will receive a special thing in the character equipment slot that reduces damage and increases EXP gained from grimm (removed upon making it to Vale).

-Enemies affected by Yin's semblance will no longer report it every turn (gets annoying when there's 8 of them).

-Some clunky movement cleaned up while going through her quest making sure the "player" emote bubbles made sense when her as main.

-Sienna and Yin will receive character slot equipment similar to the above if Sienna is level 1 at the start of the quest (since this is the only way to get Sienna in the party...that just means if it's your first time using her).

Quest log:

-"Scroll Upgrade" now has additional details.

-"Lost Key" now urges you to go read the notes I had much too much fun writing.

-"Weiss" now indicates exactly how much Lien you need.

-"Yang" when playing as Sarah now lists as being from Sarah rather than Yang...because the description didn't really make sense the other way around.

-"Jaune" now indicates that some people can get him without the mission.

-"Winter" now contains a hint about custom androids being very helpful in Blood Gulch.

-"HMS#2" (Ghost Town) now has an extra note in the rewards.

Character Selection room:

-Characters do a little turn when 1st selected...so you can see back and sides before going on.

--Exceptions: Neon (can already see full view by her skating around), Jade (does a little dance), and Candi (very bouncy)

-Room expanded by 6 tiles vertically (2 above, 4 below) so the top row's heads won't be trimmed and the bottom row won't be behind the text box.

--Because of this, the room entry common event was adjusted. Old saves might be in stuck conditions...a 1-time autorun event has been created to reposition you to the correct entry location.

-Team Mode buttons will cause the team to jump in sequence (with differences in timing for each team)

--Exceptions: Team JNPR does a little dance number (with Pyrrha just slightly, but very noticeably, off rhythm), Sapphire and Brina don't jump (yes, this means the Team SPAZ and QWAK buttons do something now), and Jade does a little dance.

-OC info updated (both for repositioning of characters and accuracy).



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