Game
RWBY: Chibi-Quest
5 years ago

v1.13.6 - Cats and Sharks and Sewers, Oh My!

And all in 1 location!

Mid-week because (as per usual) I want your help finding the bugs...and it's been WAY too long since the game was updated.


Bugs:
-Team WILD’s team mode startup story was nearly unplayable due to by leaving out turning player transparency OFF when leaving scripted scenes (other than the final one).
—The “Reset screen” function on the scroll will remedy this…but it still needs fixed.
—I was also a little sloppy with the screen tinting…
-“Zombie” semblance description wasn’t updated to say barrier regen instead of aura regen when it was changed.
-Roxanne’s event pages re-prioritized so that having paid enough to get Sarah is higher priority than Raven main or Qrow in party.
—Emerald’s comment about Sarah on the recruitment board now also indicates that hiring Ganymede/Atlantis/Amaterasu/Reginleif counts towards getting Sarah.
-Losing Yang’s TF battle while playing as Team RWBY will result in whoever the 1st character you’ve recruited is taking Yang’s place rather than Ursai…this has been corrected by removing all party members then re-adding Ruby, Weiss, Blake, and Ursai only.
—This fix also applies to Blake and Nora in the new cat TFs when playing as Team RWBY and JNPR respectively.

New Skillset:
-Fencer - Provides 3 sword/rapier skills (unlocked by Pearl over on Team SARA, does not include the stat bonuses she gains there).
—Chant du Cygne - 3 hits @ 200 modifier (600 total) for 25 energy - undodgeable
—Vorpal Blade - 4 hits @ 175 (700 total) for 25 energy
—Savage Blade - 1 hit @ 600 AP-Pierce damage for 25 energy (can’t critical)
—Raging Blade - 3 hits @ 100 (300 total) for 25 energy - hits all enemies
—Native (but not locked) to Weiss, Winter, Pearl, and Alex (self-switch check events added to Vale only).
—Acquired by a new battle in the Beacon sparring room.

Skills:
-“Light Up” is now instant cast, but lowers hit rate by 25%.
-Many skills damage modifiers and energy costs re-evaluated.
-Claw skills developed in Team SARA added to claw-type weapons in place of punch attacks.
-Tornado/Hurricane Kick (developed for Jade in Team SARA) added to Mercury and Melanie’s default weapons, Weaponized Boots armor (requires using a fists/feet/claws type weapon), and a few actors (Jade, Olivia, etc…also requires using a fists/feet/claws type weapon).
-Grapeshot/Peashot (developed for Audry in Team SARA) added to an ammo sold by the Explosives Dealer in Vale…these can be equipped to rocket and grenade launchers (other than Death Penalty).

Enemies:
-Weiss Lv50 (Master dungeon/Ship Wars!/Horde Tower) now uses “Vorpal Blade” in place of “Quad Slash” and can now use “Chant du Cygne”.
-Alex Lv50 (Puzzle Maze) now uses “Vorpal Blade” in place of “Quad Slash” and can now use “Savage Blade”.
-Pearl Lv50 (Horde Tower) can now use “Chant du Cygne”.
-Sapphire Lv99 (Menagerie dojo with Jade in party) now uses “Vorpal Blade” in place of “Quad Slash”.
-Jaune* (“Knight in Shining Armor” mission) can now use “Vorpal Blade” and “Chant du Cygne” while the upgraded armor is functional.
-Captain Winter (Ship Wars!) now uses “Vorpal Blade” in place of “Quad Slash”, can use both “Chant du Cygne” and “Savage Blade”, and uses “Raging Blade” at battle start instead of “Shadow Dance”.
-Pearl Lv75 (Skillset battles) can now use “Chant du Cygne”.
-Linitik Lv75 (Skillset battles) now uses “Vorpal Blade” in place of “Quad Slash”.
-Jade (Lv20/50/75) can now use “Tornado Kick” (and may open certain battles with a “Hurricane Kick”).
-The rocket launcher packing “Ship Fanatic”s now fire Grapeshot/Peashot instead of weakened Salvos.
-When facing Lucy by herself, she will open with “Taz-er”.
-When facing Erin by herself, she will open with “Frenzy” (even at Lv1…though she shouldn’t have it yet).
-Lucy and Erin open with “Taz-er” and “Frenzy” respectively when facing Team CLEN Lv50 (in addition to Candi and Null’s “Candi Striper” and “Don’t Blink).

Cat Transformation:
-Our (evil?) TF NPC has snuck into (created, more likely…) a glitched area in one of the StinkHole simulations (Sewer Shark). Baiting her victims with a simple “KEEPOUT” sign with the subtext “Cat faunus only beyond this point”, she patiently waits to spring her trap.
—Priority order: Blake > Sienna > Kali > Neon > Velvet > Nora > Wisp > Amethyst > Rona
—Thought process: Blake is the intended target, Sienna is only available as a main and wouldn’t let anyone else go first, Kali is difficult to get without Blake so wouldn’t want too many others in the way, Neon’s a solid secondary target, Velvet assumes it’s a size/agility thing that she’d qualify for, Nora…”I’ll just pretend I didn’t see that sign”, Wisp and Amethyst are OCs so who cares, and Rona gets lowest priority because she can already turn into a cat…and therefore isn’t permanently affected like the others.
-Very few people will react to your main being changed into a cat…server room Sarah can explain that.
—B-Side, Blood Gulch, and Zombie mode are not available to cat mains (due to equipment restrictions)
-The battle is vs 8 lv30 cats…winning will get you sent to B-Side, losing gets whoever checked it out turned into a cat.
—If that happens to be your main, you’ll be sent outside the adventure and have all party members removed (for consistency will all the other main transformations).

TF Table:
-Blake -> Midnight
-Sienna -> Onza
-Kali -> Princess
-Neon -> Nermal
-Velvet -> Cabbit
-Nora -> Manticore
-Wisp -> Lampago
-Amethyst -> Lamassu

Sewer Shark (StinkHole adventure):
-Variant 1 now available.
-Divided into 5 sections.
-1st 3 sections you can either go through the water (more room to avoid enemies) or stay out of the water (shorter path).
—Each of these sections has 20 enemy groups on either path (you can back-track and do both if you want).
—Having Neptune in the party blocks the “through the water” paths (for obvious reasons).
-Final 2 sections have a total of 40 enemy groups, totaling 100+boss if you don’t back-track.
-Level 1 : 1 T1 enemy per group
-Level 2 : 4 T1 enemies per group
-Level 3 : 8 T1 enemies per group w/buff to 2x stats + 1st Rare spawns
-Level 4 : 6 buffed T1s and 2 T2s
-Level 5 : 4 buffed T1s and 4 T2s + boss upgrades to “prime”
-Level 6 : 8 T2s w/buff to 1.75x stats
-Level 7 : 6 buffed T2s and 2 T3s + 2nd Rare spawns
-Level 8 : 4 buffed T2s and 4 T3s
-Level 9 : 8 T3s w/buff to 1.5x stats + 3rd Rare spawns



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