Game
Clickertale 3
5 years ago

v2.1 Change log


Sorry for the long wait to get this patch done!

This patch focuses mainly on nerfs, but also brings a couple of new additions as well.

Change-log:

  • Orange attacks are more fair now.

    • Orange attacks were way too unfair, especially in Simulations. It also is better to move slowly, rather than very quick.

  • Now you cannot have more than 100HP in Simulations.

    • Since Simulations are supposed to be always balanced to the equipment player has, the HP should not be affected by their items.

  • Added 4 new Simulation Events

    • It felt like you always got color-typed events, now with a pack of new events, orange attacks should become less annoying.

  • Simulation Events now increase loot by 50% and SP by 90%.

    • With new events being added, it felt right to reward players more.

  • Simulation Autoclicker now decreases loot by 5% and SP by 10%.

    • We really think that players MUST use an auto clicker in Simulations, but many people avoided it due to the loot punishment being too big for using it.

  • Frozen Flame now adds less enemy HP in Simulations.

    • It seemed quite silly that a Godly weapon is that bad in Simulations.

Challenge mode changes:

  • Thunder Aaron

    • Now the more enemies there are on screen, the slower exploding balls spawn.

  • Snow Wyvern

    • Rotating bullets now rotate slower.

      • Snow Wyvern was way too stressful to deal with, slower rotation should make fighting it easier.

  • Crystal Golem

    • Crystal Circle attack now is twice slower and spawns fewer bullets.

      • That attack was impossible to dodge with the area limitation.

  • Xander

    • Overall bullet quantity on Extreme difficulty is reduced.

      • Challenge mode Xander spammed way too many bullets, now it should be better.

  • Plasma Temmie

    • Magnet field attack is removed from Challenge mode.

      • People just hate this attack

    • Now you can tell if rotating balls are going to launch in you or explode.

      • There were many complaints about the rotating ball attack being too unfair, so now there is a rotation warning. Keep an eye on the direction they are rotating now!

    • Temmie stab attack spawns fewer small bullets.

      • Small bullet spam leads to an impossible to dodge attack on Extreme.

    • Bouncing bullets' speed is twice reduced.

  • Museum of Mysteries

    • Incoming damage is twice smaller.

      • Getting hit by any bullet seemed like a game over.

    • Napstabullet's explosion spawns fewer bullets, depending on difficulty.

      • It was weird that most of the things change depending on your difficulty, but Napstabullet's explosion never changed.

    • Purple bullets that should have dealt double damage, are recolored into white bullets

      • Instead of fixing this bug, we have decided that it would be better if nothing would deal double damage at that level.

    • Hitboxes were fixed.

  • The Execution

    • Now you get a choice of "HP or Firerate Up" for alternate Phase 5.

      • This was made so more skilled players could speed up the process of destroying boss cores, rather than taking more HP.

    • Fixed that some attacks were the same no matter what difficulty you are on.

    • Fixed piston's collision.

Bug fixes:

  • Now you cannot open the Customization Box if you have all customizations.

  • Plasma Temmie's purple bullets now deal double damage.

  • Fixed a bug where it was impossible to craft Toy Knife in the tutorial.

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