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π™π™šπ™˜π™-π™ˆπ™–π™œπ™žπ™˜π™–π™‘ π˜Όπ™©π™©π™§π™–π™˜π™©π™žπ™€π™£β„’ - The Magical War Collection
1 year ago

v3.0 is extremely close in being completed. 99% of the build is finished. I got controller and vibration support working, now I have to fix this annoying bug where Y Camera isn't following Sarah.




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Really glad changes like this are rolling out.

Pretty strange that some portions of the game have no voice acting to some extent.

I'm 90% sure other people skip a lot of dialogues because of how unfathomably HUGE this game is.

I know a lot of you guys love to listen to music, so TM-Attraction welcomes you the Sound Test screen.

Currently in the works.

The 3rd entry's thumbnail is too bland, so I redid the whole thing.

So, apparently, TM-Attraction: TGF is broken on Microsoft Edge. I haven't changed anything in the game, either.

Though, it still works on Opera GX, so just letting people know. Use different browsers if you're playing this.

There is a special song I want to put in for phase 4 of the final boss, but it's 5 freaking MB.

Holy shoot, K&F VG 3 will probably over 100 MB total.

Be sure to clear out your RAM first before playing this game once the final release comes out.

This is a positive change to our society. Real human-made works should present as it always was.

I really hope this person is aware of what Nintendo will do to anyone who makes fan projects like this.

There's a big reason why I never included any Nintendo-related references or even sounds in any of my games.

I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.

UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.

Also yeah, new scene.