Game
π™π™šπ™˜π™-π™ˆπ™–π™œπ™žπ™˜π™–π™‘ π˜Όπ™©π™©π™§π™–π™˜π™©π™žπ™€π™£β„’ - The Magical War Collection
8 months ago

v3.0 is extremely close in being completed. 99% of the build is finished. I got controller and vibration support working, now I have to fix this annoying bug where Y Camera isn't following Sarah.




0 comments

Loading...

Next up

Extra details for upcoming boss fights for TMA: TFG. Each room has its own design for each one of these guys.

I beg you would love the environments of these.

The ice Blizzard dude is back.

The first TMA game just received an update (v2.64).

I know a lot of you guys love to listen to music, so TM-Attraction welcomes you the Sound Test screen.

Finally, Sarah will get a new weapon spell.

For some reason, there's somehow a bug in Gandi IDE that adds a short silence at the beginning of your audio.

I didn't change anything to the sounds at all.

I'll release an update patch (v3.1) to fix this issue and another menu issue as well.

My update work for Tech-Magical Attraction: The Grand Finale is nearly finished. Just need some finishing touches, Gandi extensions, and it's ready to be published.

For the first time, I pulled off a simple ray casting effect. I got a bit of help from ChatGPT because I use it as a learning tool, so I'll be learning more on how to do tricks like this.

This was inspired by the intro cutscene from Mega Man X3.

The 3rd entry's thumbnail is too bland, so I redid the whole thing.

Happy Halloween, ladies and gentlemen.

Gonna be cosplaying as a Demon Slayer today and tonight.

This will be a great night.