Hello. It's that time of the month again. Before I get on with listing the changes, I have a one thing to say. I apologize for the rocky initial release of the new version, especially with the infected Game.exe. I have no one to blame but myself for not realizing it sooner.
Now with that out of the way, let's get on with listing the changes this build has to offer:
Updated the attack animations for Danmaku Shoot. In addition. the Shadow Team ⑨ (sans Shadow Rumia) now has the "Dark" version of Danmaku Shoot.
FNaFb character's Scream attack now uses the Shout animation instead of Hit Physical, Blow Physical, etc.
Updated the Faceset used for a bonus boss in Episode III Chapter 4.
Reworked Giga Amulet Toss. It can now deal 1.5x damage to blinded enemies.
Reworked Homing Hakurei Amulet. Hit times decreased from 3 to 2. It can now buff Reimu's attack by 10% after first use.
Updated the description for the Kingly Weapons
Updated several enemy skill animations.
Updated these following Battler renders to Walfas:
Main Bosses Episode I, II and II Side
Hourai
Clownpiece
Yukari
Tenshi
Kokoro
Reimu, Marisa, Youmu and Sakuya
Changed the Battler render for Cirno in Episode I Side to fit with the scenario's atmosphere and theme
Your HP and MP now automatically heals when you level up.
For this particular build, the Game.exe file will be available in the game files from the start. I am now comfortable releasing the build like normal. As for the patch, the Data2 folder and the Game.exe are now in the same folder.
A bit of bonus stuff, here are some of the new renders for the game:
That's about it. Hope you enjoy the new graphical update to the game.
Signed,
PnFGaming
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