We have been working on revamping movement to use wad space and left right and space to appeal to all users. This has caused lots of issues I mean a ton. Our movement/physics engine is made only for the arrow keys and space. So we have to move on from that engine and make our own. No i am not talking about the engine as a whole gamemaker, unity ect. I am talking the coding of the game that allows it to run. If it does not work we will fall back on version 0.0.1 and 0.0.2 will be delayed around 12 hours which delays version 0.0.3 by around 24 days. So if this does not work every patch will be spread out by a ton and the game will be very issue filled for longer periods of time.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Have a good Boi
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
I-Buki
Mio-Da!
Ibuki Mioda!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria










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