We have been working on revamping movement to use wad space and left right and space to appeal to all users. This has caused lots of issues I mean a ton. Our movement/physics engine is made only for the arrow keys and space. So we have to move on from that engine and make our own. No i am not talking about the engine as a whole gamemaker, unity ect. I am talking the coding of the game that allows it to run. If it does not work we will fall back on version 0.0.1 and 0.0.2 will be delayed around 12 hours which delays version 0.0.3 by around 24 days. So if this does not work every patch will be spread out by a ton and the game will be very issue filled for longer periods of time.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Terraria
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
it happens
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Super Sonic Pixel art.
Among us_into Madness










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