Hi Everyone,
We’ve just released version 0.0.2 of City of the Shroud with bunch of UI, readability, and gameplay tweaks! Grab the latest version from itch.io or GameJolt and let us know what you think on the forums!
0.0.2 Patch Notes:
Updated the AI based on player feedback
Switched to tile-based selection - instead of clicking the character model to attack, players click the tile on which the opponent is standing
Tab key now cycles the selected character
Moving the cursor over an enemy tile that’s in-range animates and highlights that tile
Moving the cursor over an ally’s tile animates and highlights that tile
Added a (text) reminder that characters move instantly using Right-Click - we’ll, uh, make it pretty later
Battle pop-up text is now easier to read, performs better; still placeholder as all get-out
Magnetic Mines now show the team color of the character who placed it
Magnetic Mines now appear on the porch instead of hidden inside of it
Changed Void’s tile Corruption effect so that it no longer stacks
Updated tutorial text in the hopes of making the link gems easier to understand
Changed combo queue UI to be more noticeable and consistent with the character AP gauges
If player tries to make input when they don’t have enough AP, the currently-filling block will flash red and a sound effect will play
Characters now flash more prominently - white when attacked, yellow when AP is full, red when low on health
The white destination bubble for link gem icons now shows a faint, pulsing version of the icon
Updated the test combo wheel in the Details menu to be the same as the new in-battle version
Added an outline to AP cost number for special attacks in the combo wheel
The team UI for the player is now on the left instead of the right
Added numbers next to characters in the team UI that correspond to their keyboard selection shortcut
Added outlines to the individual AP chunks in characters’ AP bars
Added outlines to each character’s HP bars
Changed color of AP bars to be less brown
Other minor UI tweaks
Phew! That… that’s a lot of adjustments. And we’ve got something extra big planned for 0.0.3, so stay tuned!
Cheers,
Shibusuke
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