Game
City of the Shroud
10 years ago

Version 0.0.7 Released! Kickstarter coming on February 2!


We just released version 0.0.7 ahead of our Kickstarter, launching on February 2!

We set up a Thunderclap campaign to announce when we go live; it was a resounding success! Sign up and help us out here:

https://www.thunderclap.it/projects/36408-kickstart-city-of-the-shroud?locale=en

0.0.7 Patch Notes

  • Changed Gunner’s Firing Squad to Flamethrower, which deals damage in a cone in the direction of the target

  • AI should be much more beginner-friendly

  • Design Change: Movement now only costs 1 AP unless there is an enemy within range of the selected character (this speeds up the start of battles and avoids kiting)

  • Your inventory is now stored in a magical place called ‘the cloud’

  • No more programmer art gems! Now using real artwork!

  • Minor UI adjustments

  • Under-the-hood prep for our Kickstarter on February 2



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Successful landing

#screenshotsaturday

Have a good Boi

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Explosive domino effect