Game
PlanIt
14 years ago

Version 0.04


Version 0.03

  • Re-designed Control Scheme - now use mouse to control body angle of character.

  • Added Left Click to attack when wielding a weapon.

  • Screen no longer rotates with character.

  • Added in-field inventory opened while away from base; just press ‘I’ to open. When you level up, you don’t have to return to the base to upgrade your stats.

Version 0.035

  • Added / Changed inventory system - there is now a real-time on-screen inventory system. While wielding an item, press E to deposit it in your inventory. It will display on the right hand side of the screen. Hover over an item to see its stats; click on it to drop it at your feet. This means you no longer have to return to the base with every item you find.

Version 0.04

  • Added Music - tracks change depending on situation

  • Music causes game to run significantly slower so I am going to make the game a standard 30fps. This shouldn’t affect the look or feel of the game too significantly.

  • Set new fps to 45. Appears to run fine on this setting. Have added code which causes game actions to occur at the same speed regardless of fps - you will still move 90 pixels right in 1 second whether at 90 or 30 fps.

  • Updated Inventory System - now displays a 32*32px image of the item you have deposited. Looks better and functions better.

  • Updated Craft item system - when created, a crafted item will now spawn in your inventory as soon as you have a free space.

  • Added new blood graphic.

  • Added Global WindSpeed and WindDirection - affect particles such as blood. Will later affect leaves, ash, rain etc.

  • Fixed a few AI bugs. Tuskus is now less aggressive - attacks when you’re nearer but makes less effort to hunt you down.

  • Added Scenery: Tree. Sways in the wind based on wind-speed and wind-direction.

  • Added Craft Item: Wood Axe - used to fell trees. (Creates logs)

  • Added Weapon: Log - created as a tree is chopped down. Gives wood.

  • Increased necessary materials for crafting due to ease of gathering with new inventory system.

  • Materials returned for vrafted items now significantly lower than what they cost, and only one material type is returned.

  • Exp Award issue - Exp randomly awarded as you explore, due to procedural system. Fine for WIP, but needs fixing ASAP.

  • [FIXED]



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