Game
FNaF World XL
6 years ago

Version 0.3.1 is live


Hey, all!

So I see a few people have already dived into the game... and just as quickly I noticed a few things I forgot about. Whoops.

Anyways, let's fix that!

Fixes:

-Store items and textboxes should no longer intrude in events they aren't supposed to display on (Looking at you, Fredbear and Purplegeist!)

-Returned Purplegeist's health back to it's intended (and much higher) health settings

I'm pretty sure that's all the issues that needed addressing. If there's anything else that needs immediate fixing, feel free to let me know.

'Till next time!



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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New project is having a fun, early outing.

That time of year again.

How about we change things up?

First signs of danger.

The more things change, the more they stay the same.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.