Next up
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
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