Buffed Tito Dick’s hitboxes, fixing the problem with Tito Dick unable to break crates when directly touching them
Quitting the game now requires you to hold the Escape button rather than pressing it to prevent accidental quitting
Stage 2 layout has been changed slightly to prevent the issue of getting stuck and the issue of the switch block not activating when shooting at it while directly next to them
Has been optimized for weaker computers to prevent slowdowns at certain parts, but I cannot confirm it myself because I do not have a weak enough computer to test it with

Next up
If you guys had fun with our recent demo build of Hazuki Diesand are curious behind the long running origins of characters, development insights, and other saucy lore in our game, we recently uploaded a video to show you our world
Thanks for all the support on our demo release on Steam Next Fest. We're not just keeping the demo up, but we also have the demo available now here on GameJolt.
The Demo OST is also available on Bandcamp.
https://sylvysprit.bandcamp.com/album/hazuki-dies-she-has-no-nam…
Chiaki Nanami!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Just a Pico sprite
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
Why walk when you can jump?










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