Game
The Demigod Project
3 years ago

Version 1.0 Uploaded. Changelog Below:


Features

  • Added Drachma

    • Killing any monster gives your drachma. Each monster type gives you different amounts of drachma

    • You can find hidden chests, which will give you drachma - Try and find All 5 Hidden throughout Camp!

    • Players Receive Drachma for completing minigames

  • Camp Store

    • Can buy ambrosia & nectar at camp store. In the future you will be able to buy cosmetics and magic items.

  • Ambrosia & Nectar items can be used with the "Z" & "X" keys to heal the player

  • Touching the fires around camp now damages the player

Characters

  • Added Unit Type Names to Health Bars

  • Added Miranda Gardiner, who runs the camp store.

  • Demigod Swords stay visible the entire time they are "agrivated"(Enemies are within sight) rather than appearing/disappearing with each sword stroke

UI

  • Main Menu is now 2D graphic rather than 3D tour of camp - This was a pain to keep up to date with the rapid changes to the Camp. Also it required just as much processing power as the actual game.

  • Updated desktop icon and splash screen logo

  • Added Ambrosia & Nectar Icons to the user HUD

Glitches

  • Fixed a glitch where door SFX would play far away from the stable doors.

  • Boss Battle Music stops if you leave before killing a boss

Camp

  • Redid the Dining Pavilion

  • Added campers to the Amphitheatre



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Version 0.8 Uploaded. Changelog Below:

I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

Some new camp store additions to spend your hard earned Drachma on.

Just received the new arena model and added it to 0.7 Looking forward to programming the arena minigame!

Version 0.9 Uploaded. Changelog Below:

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

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A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

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Levels' maps.