Game
Smitty's Journey
4 years ago

Version 1.1.0 Changelog


It has been more than 5 months since Smitty's Journey was released, guys and I already see this game is gaining some attention, I'm so happy to know that, so thank you very much!

But Dripsdale is still growing, and that usually means, new updates!

Introducing, Smitty's Journey... version 1.1.0!

Highlights

New Title Screen

Yes folks, this update brought us a shiny new title screen. Now we can see everything, trees, grasses, clouds, even a Bunbunny to cheer us.

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New World Map

The world map just received a visual overhaul, now with even more details. The whole continent is now a giant sprite instead of a pile of tiles.

(Though, the markers and the pointer are smaller now. This is for compensating the target maximum texture size of the map)

The Village command at the bottom of the screen is now called Shortcut to Village and now uses V on keyboard instead of Shift.

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This overhaul also adds a dedicated marker for the Village, as seen in the screenshot.

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XInput controller support, for real this time!

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Yes, no more joy-to-key wizardry, friends!

As you already see in the World Map section, the game now natively supports XInput controllers! So you no longer need any software to emulate keyboard!

That's all?

These are the only highlights for this updat-- oh wait!

Oh, I'm so silly, I should show this too!

Ta-da! Adventure mode completion indicator!

complete.png

That's right, fellas!

The game now gives you a shiny medal once you completed the game! Depending on how you would say "completed the game", simply finishing the final stage will give you a gold medal. But if you finish every stage with 3 stars, including the tutorial stage, you'll get an even cooler platinum medal!

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That's it, right?

Yep, that's all the highlights for this update. For real.

Not gonna mention that we also got even more villagers in the Village! Say hello to them!

Oh, the loading screen also got a small makeover, try to spot it.

Minor Changes

And now, for some minor changes, which I'll list below:

  • The boss in Penumbra Forest no longer walks to the wall after being bumped by either the player or the slimes (they'll pop instead).

  • The boss in Floating Lair has been nerfed. No more bombs on the final phase.

  • Graphical fixes on some worlds.

Final Words

And... I guess that's it for the changelog. I hope y'all happy with all of these changes. If you got any questions, simply comment them here.

Otherwise, thank you very much for your support and I hope this game will still get as much attention as possible.



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Next up

Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.

An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.

Finally, the first Smitty 2 progress post on Game Jolt!

Decided to make ALL house roofs work as platforms this time, unlike in the first game because Unity's tile system kind of suck.

Saving the Lost Ones, a cage at a time 👻

Almost forgot, the final boss should complete soon

Short video on the progress of our game♥

Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

Fixing the boss in Penumbra Forest for an upcoming update

Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.