Game
Sincere Deceit
4 years ago

Version 1.1.3 of Sincere Deceit is now released!

No new content has been added, just a few typo fixes, and bugs being squashed. The article below contains the full Patch Notes.

This version should be compatible with any saves before the Prison District.


~Full Build 1.1.3 Patch~

~Fixes~

  • Corrected various typos

  • The Wide Angle analysis for the newest boss in the boss rush is now accurate.

  • Fixed being able to move during the Red Zone 2 Tower Boss introductions.

  • Reduced encounter rate for certain areas in Red Zone 3.

  • Fixed the bouncing in one of the credits scenes.

  • Edited one of the final bosses bugging out if you accidentally kill part of it too fast.

  • Fixed a small error in the walkthrough that called an ending by the wrong name.

  • Fixed The Batter forgetting all his Competences after getting his equipment back in the prison.

  • Hopefully fixed a major issue where, when entering The Tower's Layer 2 on the Blue Route, would automatically complete itself without visiting the blue zones.

  • Fixed a bug in The Tower where if you decide to switch sides from Blue to Red in Layer 2, leaving and exiting the layer would softlock you in Red Layer 2

  • Enoch's second fight in Corrupt Zone 3 had an incorrect HP value, making him die significantly faster than intended. This has been fixed.

~Changes~

  • Lexi was added to the Test Room with the other cameo characters (She was the first cameo ever in the game and we somehow forgot to include her. Sorry Espada!!)

  • A couple more interactions now exist in the Test Room as Jericho

  • HP values for the Add-Ons in Jadon's second phase are more accurately reflected in the enemy scan

  • Bosses "Enoch" in Zone 3 and "The Body" now have a death animation instead of abruptly disappearing upon defeat

  • Zaphkiel's floating animation in The Tower has been slowed a little

  • Changed a few graphics to be more accurate/easier to read.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?