Decided to release an update patch to fix some things I noticed since release. This game was made somewhat hastily to be released on April Fools, so there are some things I was unable to fine tune initially. Here are some of the things that were changed:
- Switched a lot of the Active objects in the game to Transparent Color in an attempt to make certain parts of the game run better. Results are... not too noticeable, unfortunately.
- Attempted to fix a bug where Bonv Gonage, when on 20 AI and with the Aggressive cheat enabled, would have a chance to just rapture bomb out of existence for some reason in the middle of a night. From testing, this seems to have fixed it, but if it happens to you still, let me know.
- Added the ability to hit Esc to leave the Extras menu because I'm an idiot and forgot to add that in the initial release.
Footnote: I have noticed that the game is kinda slow when loading into certain parts of the game, mainly the Main Gameplay and especially the Extras. I am making an effort to try and make these parts of the game load a bit faster, but I'm not sure what more I can do. All I can say is to just let the game load and don't click anything until it does. If you do, then your computer will treat the game not responding as a crash. Your game has, in fact, not crashed, it just takes a bit. Leave it be, and it'll load eventually. Just keep that in mind next time you play.
Next up
Helpy!! (49/365)
FleshBound | Cinematic trailer
withered cindy pixelart
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Werehog transformation process. #sonicunleashed
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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