Game
GameJolt API - Unreal Engine Blueprint Plugin
6 years ago

Version 1.6 is available now!

Read the full changelog here


Changelog:

  • Added enumLastActionPerformed

  • Deprecated GameJoltComponentEnum (This will be removed in 1.7. Use LastActionPerformed instead

  • Removed node 'Get User Token' (it's none of your business)

  • Made property UserToken private (same)

  • Added node Fetch All Trophies as a wrapper for Fetch Trophies, because TArray inputs can't be made optional (see #52)

  • Move the comments from .cpp to .h files so now every node should have commented input / output pins

  • Re-categorized some nodes

  • Improved log messages

  • Fixed a bug where the session nodes (Open, Ping, Close) wouldn't set the GameJoltComponentEnum

  • Removed node Login Status

  • Fixed the return values for the session nodes (Open, Ping, Close)

  • Logoff User now resets UserName and UserToken

Link to git-tag: https://gitlab.com/f2p-entertainment/plugins/ue4-gamejoltapi/-/tags/1.6

On a side note: 1.7 will probably merge m_LoggedIn and bGuest so be prepared, if you use one of those



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Plugin Settings are here!

2.0 Coming | Major Changes | Announcing Utility Plugins

The First Release Candidate for the Rework is available now!

Download it here or on GitHub: https://github.com/Free2Play-Entertainment/ue-gjapi-core/release…

Feel free to report bugs, give feedback or request changes!

Version 1.2.5 is available now! Be advised: A setup like this is now required! You have to call the IsUserAuthorize / Is User Login before adding scores / reward trophies.

A look into the 'future' (1.7)

If you want to integrate the GameJolt API with Achievements, Scoreboards and more using Blueprints, feel free to check out my plugin available here on GameJolt https://gamejolt.com/games/gjapi-bp/318270

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