There has been a lot of changes since version 1.64, here is a summary of gameplay changes:
New status: Confused: May attack friendly monsters or stumble in an unwanted direction. Accuracy with ranged weapons and thrown items greatly reduced. Cannot read spells.
New status: Hallucinating: Monster and item appearances may change, making the subject unable to identify them. As such may attack friendly monsters. Cannot read spells.
New status: Blind: Can’t see the rooms. Cannot read spells
Add skills for monsters to cause confusion, blindness and hallucination.
Increase quantity of healing items
Increase power of healing items
Add bonus against undead enemies for certain weapons.
Remove restrictions to wear metal armor
Add penalties for energy and elemental magic when wearing metal armor.
Allow barbarians to use heavy armor
Remove parry skill from Paladin
Add parry skill to Slayer
Increase room sizes
Reduce variability of weapon damage when thrown
Leave pet behind if not next to you during a battle
Add angelus and mandragora potions, now Barbarian can cause monsters to evolve without having to read a spell.
Reduce power of paralysis skills by enemies.
Modify attack types of some monsters
Add back shepherd challenge class
I am also running a campaign to get some development funds, please check it and contribute :) http://igg.me/at/ananias20/x/144618
0 comments