The Unity issue is resolved, and I was able to export builds for Mac and Linux. All builds are available for the most recent update. Unfortunately, Unity plans to discontinue Web Player support in favor of WebGL, but I have been unable to get the game to work on a WebGL build. As a result, there probably won’t be an in-browser version of the game in future builds. Also, for people who are having trouble figuring out all the controls and ships, the next update will probably include a tutorial.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Finished work on the emotions of a new character for the tank universe
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
a drawing I did because I was bored😪. But I love how it turned out.😊
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Levels' maps.
Made my first ever animation.
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
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