I’m working with NinjaNic to make this more of an actual village builder than a tower defense game. I replaced towers with house. Each house slowly expands until it has eighteen people living it, and each person in the house contributes one gold (so if you have a house that has ten people in it, you will incrementally get ten gold). Instead of you manually changing the look of the houses (as NinjaNic suggested), I opted for a Caesar 3-like system where they change over time; in this case, depending on occupancy. At ten people it will changes its look; and at eighteen people, it will changes its look one more time.
Next up
V.7 Incoming Merry Christmas everybody! Here’s a screenshot of the next update I’m working on.
Another house i made long time ago.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669










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