Game
Undertale - HQ
4 months ago

:: Version 3.5 Release ::


Changelogs And Improvements

  • [ULB] : Made some changes on Sans' animation, some animations on the battle.

  • screenshot_2025-02-16_224515.png

    [Multilingual]
    (한국어) 공식적으로 언더테일 HQ는 이제 한글을 지원합니다. 비록 몇몇 부분은 아직까지 영어로 쓰입니다.
    (English) Undertale HQ has started supporting Korean. Some aspects are still using English though.

  • [Sansta] : Sansta Battle is now available. But you need permission to play it. If you want to play it, Please send me a quick DM via my GameJolt profile.

image.png
  • [Settings] : The settings for V-Sync and Anti-Aliasing have been added. If you have any problems, Please let me know. (yes the game is displaying "alising" which is a typo. I'll fix it in Version 4.

    Also the difficulty settings is now fully available.

Known Issues

  • [General] : Due to the translation update, The memory leak is happening in Version 3.5. This issue will be fixed in Version 3.6.

Thanks.



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There's another version of my old Papyrus Encounter. I don't remember making this one but apparently, It's marked as "Hardcore-ized".

i want to add "sans doing flexibility training" mode in phase 3 lol

Let Papyrus have some fun..

i don't know what i've done

oh well

to be honest sans should've worn drip like papyrus did

the poll is not over yet but eh let's remove some future burden lol

it honestly surprises me how unoptimized undertale and other gamemaker games could ever be

this is undertale, but with loading all uncompressed audio files.

friendly reminder that dusttrust is still being on development but on slower pace

dt3 is almost done. just need to find some parts to refine

while datamining deltarune chapter 3&4... i found the chapter 2 asset and immediately put it into dusttrust