What does this update have to offer:
Complete battle overhaul:
The UI during battles has been changed to be more pleasing to the eyes.
The magic menu has been completely reworked!
All magic spells have been reworked! Now they can:
Have positive effects on allies (Heals, buffs and more).
Be AOE
Have a type of element (Dark, Fire, Water, Wind, ecc) so they deal elemental damage.
The player now has animations for:
When they are attacking (2 different animations).
When they are taking damage.
When they are Full HP.
When they are Half HP.
When they are casting magic.
When they are using an item.
When they are receiving an item from an ally.
When they die.
When they win the battle (2 different animations).
All enemies stats have been reworked and animated!
All battles now reward the player properly based on the difficulty of the battle.
Now there are critical attacks!
If the player tries to buy an item, a pop-up will appear notifying that they don't have enough ritz.
When the player starts a new game, they'll be asked to chose a race! There are 6 races:
Wolf
Cat
Bird
Lizard
Fish
Human
Each race has animations and 2 unique abilities (in and out of combat), so be sure to give them all a try! (I won't spoil them here hahaha)
There are now chests with contain items in them.
Clicking the Bed in the House located in Krigonia's Landfield will fully heal the player (no animation yet).
Items prices and stats have been reworked, added the following items:
Health Potion II
Mana Potion II
Fatigue Potion II
Resurrection Potion II
Wooden Sword
Wooden Staff
Wooden Dagger
Iron Sword
Iron Dagger
Kitchen Knife
Iron Armor
Chainmail Armor
Quality of Life changes:
The game no longer auto-saves when interacting with an object, when accepting/finishing a quest or when winning a battle. The cause of this removal is because it would lead to awkward situations where the player would not want to save but the game did anyway.
[New] In the settings' menu, you can access a tab. Said tab has 2 options:
Save the game when the player wins a battle.
Save the game when a quest has been completed.
[New] All unpurchasable items will appear with a red tone.
Bugs fixed:
When prompted with the confirmation menu (usually when the player tries to buy/sell/discard items), the + and - buttons don't work.
Winning a battle does not reward the player with ritz.
Fixed a bug in the inventory management.
Fixed a bug when acessing the settings' menu, the audio values would change themselves randomly.
Fixed a bug where the settings' menu navigation bar would disappear if the player didn't save their changes and pressed no at the confirmation window.
Fixed a bug where the player would have to press space twice to interact with something (if they had the option activated in the settings' menu)
Consumables no longer get consumed when the player's HP/MP/FP has reached their MAX.
Phew, that took a while to write! Thanks though for reading all that. I would apreciate it if you give Nestronomus a try, feedback is always apreciated! :)
Controls / How to play the game:
W A S D or Arrow Keys - Move the player
Q - Opens the Quest Menu
K - Opens the Skills Menu
LMB (Left Mouse Button) - Interact with objects around you (Npcs, ecc)
RMB (Right Mouse Button) - Opens the Menu, grants access to the Inventory, Stats, Settings, Save and Quit the game!
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