What has already been implemented:
- A shop with a custom interior
- A day system (changing days with the possibility of introducing customer mechanics)
- Player's room (with a bed, kitchen, and cat in a basket)
- Cat. You can pet it. This is important
- Custom positions for the cat's appearance by day
- Interaction with objects and the environment
- Drafts for trade, income, and karma mechanics
- Basic structure for transitions between zones (bench ↔ room)
- Everything is on RTP, but with character
- The only swearing so far is from the dev, directed at RPG Maker's event editor.
Next goal: Add customers by day, income mechanics, and at least some kind of moral counter, if I don't die.
5 comments