Here is a link to the OG Vid: https://www.youtube.com/watch?v=RMyuP6r6QsU


Next up
--|HE WATCHES|--
He will sneak inside, his eyes are sensitive to the light.
Shine him away.
He may not be a cucumber, BUT he is MADE of cucumbers! He is like one big amalgam sewed together with a tortilla.
--|Break time's over |--
He sits silently, impaled, If he disappears then be careful, his loud "quacks" will attract others, a camera shutting off will scare him away.
the dead walk
--|Never liked your design...|--
He's not much of a threat, just shut off a camera.
(I tried to change his design a bit since I'm not really a fan of it).
The design is very human
Part 1.
That really funny to experiment visual and gameplay! try to making most artistique possible! making really realistic visual is probably cool but i prefer game try to be much more epderimental visual! that making much more sense! (for me)











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