Game
FNAF Kit



5 years ago

Wall object placement is a success :) And now we can finally use the drawings @ShushiML1075 kindly gave us to use. We're still looking for other fan art to use for decorations if you would like it included. Find us at gamejolt.com/games/TKFNAF/444860.




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I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Is he a... you know....

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

withered cindy pixelart

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Helpy!! (49/365)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

FleshBound | Cinematic trailer

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.