


Wall object placement is a success :) And now we can finally use the drawings @ShushiML1075
kindly gave us to use. We're still looking for other fan art to use for decorations if you would like it included. Find us at gamejolt.com/games/TKFNAF/444860.
Next up
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Helpy!! (49/365)
Buttons jump scare test shot
withered cindy pixelart
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
FleshBound | Cinematic trailer
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?










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