


Wall object placement is a success :) And now we can finally use the drawings @ShushiML1075
kindly gave us to use. We're still looking for other fan art to use for decorations if you would like it included. Find us at gamejolt.com/games/TKFNAF/444860.
Next up
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Page 18 of my FNAF AU comic: Wiring the Stage See all finished pages here: https://ko-fi.com/album/Wiring-the-Stage-D1D41I5P0M New page: every Friday
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.
Who is ready for the FNAF 2 movie!!
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Whaddya mean no vacancies? But I wanted to do a 24 hour inside a rotten music box with a pale freak challange!
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.










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