Game
FNAF Kit



5 years ago

Wall object placement is a success :) And now we can finally use the drawings @ShushiML1075 kindly gave us to use. We're still looking for other fan art to use for decorations if you would like it included. Find us at gamejolt.com/games/TKFNAF/444860.




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Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Man & Wife.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Original version/layout of the Server Room in POPGOES Evergreen (2021)

Is he a... you know....

Buttons jump scare test shot

Cater & Toru in the office

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.