1 month ago

Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.




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I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

I'm still trying to make this look and flow better, any advice?

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

I've been toying around with the idea of giving some of the characters giant transformations for boss battles. These are some early draft concepts for the characters Meepy & Mernos's transformations.

Concept art for the first mini boss Ally Gater, I really like how she turned out.

Was looking through some of my old stuff and found this dumb thing I drew in 2015. Completely forgot it existed and wish it would have stayed that way lol.

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.