Next up
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Wanted to try my hand at digital painting, I like how it came out.
Finally re-did the designs for the main trio in my new style.
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
Gave him a striped shirt and some spikier hair.
Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Tried to practice drawing some more with a certain hedgehog.
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