Next up
Gave him a striped shirt and some spikier hair.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Merry Christler! And a Happy Mew Years!
Wanted to try my hand at digital painting, I like how it came out.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
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