1 year ago

#WarThunderPlane #WarThunderNaval #TheLegendOfPointD #WarThunderBattle I don't even play War Thunder, and my favorite type of battle is Tank because of the zany stuff people get up to in it.




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The previously-mentioned controls screen, accessible from the main menu.

Weekly Update Post 3: Ending one level now immediately activates the next, and the final upgrade room in each level allows the player to take one extra item.

Most of the main functions are done, so I'm going to work on some of the aesthetics this week.

Weekly Update number... 5? Woops, I skipped a couple weeks!

This is the HUD and UI update, featuring a main menu, health bar, stat indicators, and counter for remaining enemies, along with a new-level prompt and controls screen (latter not shown).

#MaximumLoad I procrastinated so much on this lmao

(The secret is that I didn't actually play the game lol, it's just the title screen)

You may take 2 items

Sorta-Weekly Update Post number 6: Death animation finished and implemented.

Weekly update post: Most of the characters have proper animations. I made models for the different types of upgrade items, but actually implementing them has been a headache. Will elaborate in article.

Working on the game-over animation and improved enemy pathfinding. Hopefully they'll get be better at avoiding collisions.