
4 years ago
Was bored, so I made a low poly furry character.
Do I really need to detail eyes or the current look is okay?
May be I will port this to Unity as a playable character.
Next up
A little progress
Stylized bunny girl. Made with Blender.
Made in Adobe Photoshop with mouse and default Pencil
My last improvements to this model before abandoning it lol
A collection of faces I've worked on this year
A little fella I finished yesterday
Made with Blender and Substance Painter
Toon shading and rig test.
update :p now with a low poly mesh instead of a sculpting, facial rig some teeths lol and now only missing the hair and skin details(some good textures) pennywise
I was bored
Work in progress










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