Game
JICE

6 months ago

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature




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Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Wire now can grab enemies, to make it easier to shoot them up close!

These quests inspired by Inayah - Life After Gods are ending soon!

Complete them while you can! Don't miss out on your chance to get Coins and trophies!

Adding some chocolate-themed objects to Spaceport. And cookies.

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

@LUKELCS is a Jolter to Watch and an aspiring developer, artist, composer, and comedian! Follow @LUKELCS before the quest ends on April 22 and you'll get Coins!

Made some bread piles for robots to throw their cooked toasts in!