Game
Caster's Trap

4 years ago

Was moving but back at it with a planned release date!


Hey guys!

I spent much of my August and September going through a slow move (first move ever!) and of course didn't have a lot of time to develop Caster's Trap or work on any of its social pages. But at the start of October, I started working at it again and am happy to say that things have settled down for me to keep working at it consistently again. As such, I've updated the game page with a very short update and plan to add screenshots as the weeks go by. Here's a sneak peek below as thanks for taking the time to read this ^.^

As long as things continue to go smoothly, I am expecting a January/February 2022 release with a demo this December/January

#CastersTrap



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Finally working on the final main ending! For those who don't know, I post more frequently on Twitter(https://twitter.com/CastersTrap) and IG(https://www.instagram.com/theodiegames/). Spoilery stuff will be avoided, but still have lots to share :) #horror

Caster's Trap is officially available! I hope you enjoy the game :)

Wednesday, Sept. 20th! After 3 long years of development, Caster's Trap is finally releasing! To celebrate, here's the 2nd official trailer!

Joltober is here! Today's prompt is Animatronic! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

Mouse controls have been added to the movement and title screen! Full control is still in the works for puzzle solving, quick-time events, etc., but give 1.1.0 a try!

https://gamejolt.com/games/CastersTrap/626811

Joltober is here! Today's prompt is Moon! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

Play the short 15 min teaser demo now and let me know what you think! :)

Caster's Trap version 1.1 is now available and introduces the following!

-Mouse/touch controls have been optimized for the entire game

-Cursor change

-Added hints to puzzles

-Companion passthrough enabled sooner

-Minor bug fixes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The official first trailer is here! Thank you for following Caster's Trap over the three long years of development :)