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That's how fighting is going to look like
That's the Plague Doc (character from Buried Deep) chillin' on the graveyard near church
Last month I worked on church interior - assets, interior lighting systems, a few new assets, candles, etc, and the system which supports buildings being closed at first, so you have to find the key to open them first.
Just look at this beautiful artwork created for Buried Deep! I love how much it's cohesive with game's look, though it's a completely separate piece of art done by a different artist
Another house i made long time ago.
Have a good Boi
Microsoft Windows XP Unprofessional (windows logo prototype)
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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