Gameplay updates:
1. GK mechanics have been revamped (affects both bot GKs and human GKs). Before, GK saves were divided into two types: low and high. The latter was too powerful though because of its range. Now, there will be three kinds: low, mid and high. Their ranges have been adjusted. The range of the high save is the shortest, meaning that GK should run towards the shot as long as possible, otherwise he won't reach the shot as it has been so far.
Instinct Save (new mechanic)
Starting from version 0.4.33, this action will produce an instinct save.
Instinct saves are a short-ranged, auto-aimed, unreliable, situational saves, which could be used by gk as a last resort save when there's no time to aim a regular save, for example in 1vs1 situations or in case of short range shots.
When activated, game will automatically aim the save towards ball's position. You cannot control the ball with it, catch it nor direct its course. Use it wisely!
2. Ball control fatigue has been added (check images). If you have controlled the ball for at least 3 seconds you will start receiving gradual debuffs, every three seconds you get a new fatigue level:
-Fatigue level one: player's strength and "bullying" decreased.
-Fatigue level two: player's max speed and jumping decreased, strength decreased even more.
-Fatigue level three: player's actions disabled, "bullying" decreased even more, max shot power decreased.
You can slowly reset fatigue by standing still and spending time off the ball. Fatigue levels can only be seen by the player. Only in the new client you can see the fatigue indicator.
Other 0.4.33 changes:
Adjustments to bullying effect - larger players require less impact to bully smaller opponents.
Fixed a bug where a penalty shootout could be broken with a lob trick.
Adjustments to GKbot AI: improved positioning, faster AI decision refresh rate, GKbot will pass sooner to a teammate who's holding RMB (if GK has ball in hands).
GUI changes!
Search functionality:
Search is now available in the top left corner of your screen, it allows for users and clubs at the same time
Fixes:
-Added team logo in the team chat
-Added ability to right click (send msg, add, ignore, etc..) a player in the chat
-Added an options button in chat, allow people to reopen old chats like game chat (before if you closed it would be open again)
-Public room creation fixed (some options where missing/not working properly)
-Public room interface cleaned up (not showing other rooms now, just the creation)
-Added rotation and animation in the kit preview builder (team management settings)
-Added some details (name, significance) to the team trophy case (detailed view)
-Lowered arrow size in the team ordering
-HTML now works in the team page (not yet for regular users)
-Chat settings are now functional and save your settings
-Small Live Scores page improvements
-Some clutter in the main page has been fixed (right menu too close to the main window)
All the gameplay updates can be tested on specific 0.4.33 Germany and Brazil servers. You can still use the old version as well. Cheers!
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