We Are Working On Releasing The Entire Source Code By Friday, August Thirtieth Of Twenty Nineteen, So This Entire Game, Both Can And Will, Properly Honor, "Super Street Fighter II: TURBO", For The "CAPCOM® Play System™ II" Arcade Hardware!
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Due to recent events, today's showcase has been postponed to 2025.6.14. We deeply apologise for any inconvenience this may cause.
JadeJohnson:
Ever since the announcement of The PS Vita, I've almost strictly been a Nintendo®-collector. So imagine my excitement when I discover that Sony® may have an early PSP™2 handheld in development!
Yes, that is my real PSP™ 3000′ Silver Model!
If the latest Nintendo rumours are anything by which to go, which — let's face it — they're not, these new plans still shan't put JadeEmatic behind The Switch's successor!
Check Out This Dialog Box That Appeared On My Home Screen!
Proof that you can string levels together simply by pasting each after the rest in your game-file: pretty neat, right?
Oh, and we apologise for not-yet customising the entrance-lighting for Peacock Girl and the other opponents after Elsa.
Can You Guess What K.K. Slider Song Whose JJJader Equivalent Is Being Developed Here When All The Notes And Chords Are Replaced With C4's?
Have YOU beat the game yet?
Now it's gone down to fourteen hours, but seriously! Check out how long Dropbox thought that the Official Provisional Release would take to upload! Like, how ridiculous is THAT?! Eh?
I chained-together Multiple Island Tunes to make as much as I could get away with of "Show Yourself" from FROZEN™ II before the key changed too drastically!
Sorry the beat isn't perfect, I'm 87%-blind, and The Clipchamp™ editor sucks! #FanArtFriday
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