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Hey, long time no see! Since we decided to ramp up the difficulty of the game, we have also created a new "losing" screen. What do you think? (Volume up!🔊)
Wishlist Grid Force on Steam: https://store.steampowered.com/app/1379960?utm_source=gamejolt
In Grid Force we use comics to tell important and emotional parts of the story.
Please, wishlist and follow: http://store.steampowered.com/app/1379960
We are working on a system to allow the player to choose what to do after a fight.
Do you want to jump to the next fight? You can!
Do you want to talk and explore the lore? You can!
Do you want to upgrade your squad? You can!
What do you think?
Working on a cinematic intro for one of the stages. What do you think so far?
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Should we add a slow-mo effect on the attacks?
Follow fore more, and add Grid Force to your wishlist:
A developer blog post recapping the month of May at Playtra Games
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Ok, working on a "stagger" system. Hit the enemy with your strongest attack when confused to maximize the damage. What do you think?
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