I am incredibly proud to be a part of VRMonkey team! I was part of the Sky Climb development team and this recognition means the world to us. Thank you to the judges and everyone who has supported us along the way! Oh, and if you haven't tried it before and you have a Meta Quest 2, go try the game now! ✨ https://www.meta.com/experiences/6439300372853604/ #GamescomLatam #ProudMoment #BRASILSILSIL



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Who's Your Favorite Gaming Mascot? To me, it's gotta be this cute little pink guy! He's played a huge part in my childhood, back when I played Nightmare in Dream Land nonstop on my Game Boy Micro! ✨ #GJAsks
So I finally decided on a name for my horror game and created a cover for it! I'll be working hard on it this year so I can release the game by december! #GameDev #UnityDev #Horror #IndieGameDev
I had some kind of logo for my personal brand in mind and designed this piece for it, but I think it turned out to be *a little* overdetailed. Anyway, I'm in love with this art piece and maybe I'll use it for something else someday! #Illustration
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
A little late for valentines day, but here's a love potion for this month! #illustration #digitalart
✨ Dev log time! Starting a series of bite-sized game dev tips and tricks. First up: OnValidate(), perfect for lazy devs like me who want things to clean up automagically 😎 #unity #gamedev #indiedev #csharp #programming
Seal Island Intro! For #ScreenshotSaturday!
Time to dig up some bones from the past!
This is my first devlog ever, and I’m diving into the remake of the game I made for my college capstone. Come check it out and see how I’m upgrading it with everything I’ve learned since then!











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