Game
Hello Neighbor: Hidden Spirits
1 year ago

We have officially decided to ditch the player shadow style of inventory, and replace it with the original HN's style of inventory! We're also adjusting other things, like AI, UI, and more.

Next patch is going to be a big one!




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Next up

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve all issues upon completion.

We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

In the next update, you can expect to find loads of secrets and... lore????? >:)

New prototype house exterior & Slight Redesigned Interior :)

Will post some screenshots of the interior once it gets properly furnished

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus