Game
Nyctophobia



3 years ago

We officially have procedurally generated maps. These are some random map samples

Now i'm going to add some POIs and cool stuff




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There is a shadow in the wall (just in the mirror) and I don't know what is it >:c ...anyways. I'll work on the player animations tomorrow

Our new neighborhood under construction

Un vistazo a las calles de mi ciudad sin nombre y preparándonos para la noche de brujas.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

La escuela luce mucho mejor por dentro y por fuera.

Mejoré un poco la iluminación y los colores para mejorar la experiencia visual durante la partida.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Hi!

I'm adding some random decoration to the game. Maybe a beta will be published this month. I would like to know what you expect from this game, leave me a comment on this post <3

This will be the main character, Marco. What do you think? :D

Es un manco, entiendes? jaja

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

This is my #TerrariaAvatar and main base :D