Game
A Quiet [Space]
12 years ago

We're live!


After a good week or two of fairly solid work, we’ve finally released our first game!
Designed for the #lowrezjam, ‘A Quiet Space’ is a low resolution indie platformer set on the surface of the moon.

It is a particularily challenging game but we promise is winnable!
There is a special end cut scene for those who manage to finish the game, so be sure to give it a try and let us know how you go!

Depending on it’s popularity, we intend to further develop this concept to include multiple planets with many unique obstacles and new threats. We would like to make the game a slightly higher resolution but still retain the retro look that we enjoy.

If you’d be interested in playing a game like that, or have any suggestions to include in a future release, let us know!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Terraria

Why walk when you can jump?