7 years ago

We will make Datastar 2000 in the unreal engine.


We had one made a playable build of Datastar, but we hit a brick wall when we were implementing back the previous mechanics. Then we had tried to make Datastar 2000 in UPBGE, and we have made a decision. After some experience with Unreal, making Exploration 37, we will go at using Unreal Again.

Pros

  • We don’t have to rebuild the mechanics for each level.

  • Better workflow

  • Doesn’t Glitch up with a second monitor of a different resolution.

  • Looks flawless

Challenges

  • We will have to work hard to recreate the BGE Exploits that we took advantage of.



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