The abilities of your heroes fall into certain categories: Physical, Fire, Water, Storm, Earth, Life and Decay. Most abilities that do these types of Damage have a small chance to add a stack of a damaging debuff, such as bleeding, burning, or static. The in-game weather has been reworked so that certain kinds of weather drastically increase or decrease the chance of adding stacks of damaging debuffs. Use the weather to your advantage! Be careful, though, because your enemies will do this too!
Next up
Come playtest the combat demo!
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....
Some Shadow boss fight gameplay 👾










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