Game
SlimeJumper : Ultimate Jump

5 years ago



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Old Movement, many improvements!

Change:

- Old Movement feeling with new input system!

New:

- Maximum fall speed so you can no longer glitch through the ground

Removed:

Respawn script completely removed and better integrated into the new player script

in this post i will explain why development has stalled and what the current status and plans for the future are.

(Enclosed I add the logos from new to old)

this is my new project: Cybernaut. in this game you will traverse cyberspace as a cybernaut and encounter some obstacles along the way.

what do you think of the design so far?

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

----- major update | demo version 0.1.3 -----

------| new |------

- New Ui Animations

- New Text Font

-------| Bug fixe´s |-------

- Menu Movement fixed

New main menu layout!

the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu

interested? then Wishlist it on Steam.

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Here you can see the weapon in action ;D