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SlimeJumper : Ultimate Jump

5 years ago



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New main menu layout!

the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu

interested? then Wishlist it on Steam.

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…

Mobile Control is Back! and NEW Slime Animations!

It is now possible to play the game on mobile again. The Slime has also received its first animations.

(these are now no longer single images but are animated in unity which makes the animation smoother).

So it's 1 o'clock at night but I'm almost done, only my hands are missing!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Platforms are coming back, with an important new feature!

The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ‘Adventure’ mode have been added.

- New button layout

-------| Bug fixe´s |-------

- Slime no longer floats slightly above the ground.

i'm in the process of redesigning the weapon. on the left you can see the result so far.

what do you think?

Happy Devruary! Devruary Day 18 celebrates @lazyguygames ! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused