Game
Osiris
2 years ago

WEEK 1 NOTES


Hi All, I've been a bit busy this week with the development. Here's all i've done so far:

  • Added particles to when the ammo lands on the enemy, when the player is healed, when the player gets a shield and when the enemy dies.

  • Created 2 of the 16 buildings for level 2 and added night lighting

  • Re-did the enemy look so it looks more smooth

  • Added a death animation for the enemy character (it looks a bit wonky so I'd have to re-do it)

  • Received the music for the title screen, Level 1 and 2, and the tutorial level.

I'll have more news next week plus a video containing all the development I've done so far!

Thanks guys!

- Alex



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Terraria

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I made a small jungle house.

Daldos Gameplay