Perfected image effects and motion blur
Improved height maps
Bumped up quality of lighting for “Fantastic” optimisation setting
Scrapped “options” in the pause menu to be remade completely with a more advanced system
Finished the Beta! (more info later)
Changed the mouse cursor to better suit the theme of the game
Improved footstep sound placement
Improved head bobbing setting “Minor” to be less intrusive
added a new sun flare
Improved skybox
Scrapped day night cycle
Fixed a bug where a player could fall the floor if the head bobbing was set to “Major”
Next up
Demonstration of the spells and their effects :)!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)
Cash Banooca
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Colorful Fox
Happy Late Easter!
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










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