Game
Everdawn: Rise of Survivors

9 months ago

Welcome to the Everdawn: Rise of Survivors devlog! I’ll share the development of this survival game set in a post-apocalyptic world, including technical details and technologies used. Join me!


Welcome to the Everdawn: Rise of Survivors Devlog!

This project is currently a solo endeavor, so updates might take a bit of time between posts. However, I’m working on it every day, even if only for a few hours, as I have other real-life responsibilities to balance. Every detail is crafted with care and passion, and I’m excited to share this journey with you.

About me

My name is Renan Fernandes, and I've been working as a software developer for 20 years (yeah, it's been a while!). I started game development back in 2006 using the Unity Engine, which still holds a special place in my heart, but for the past 8 years, I’ve been focused on Unreal Engine. Throughout these years, I’ve had the chance to work on some released games and collaborate with amazing, brilliant people. Currently, I’m the Lead Programmer at Herolix Studios.

What to expect from this devlog?

This devlog will be my technical and creative journal, where I’ll share the ups and downs of developing Everdawn: Rise of Survivors. The game will be a survival, open-world experience with base-building, defense raids, and much more.

Since this is a personal project, I’m taking the opportunity to experiment with the latest technologies Unreal Engine 5 has to offer. This kind of experimentation isn’t always possible when working in a studio environment, where stability is key, so I’m excited to share all the discoveries along the way.

About the game

The game takes place in a post-apocalyptic world where civilization has collapsed, and resources are scarce. Nature is reclaiming its land, and the few remaining survivors must fight to stay alive in a hostile environment.

Objective: Players must survive by finding food, water, and resources, building shelters, crafting weapons and tools, and interacting with other players.

Initial Characters:

  • Alex – Melee combat specialist.

  • Beth – Expert in gathering and crafting items.

  • Carlos – Skilled in survival and shelter building.

Challenges of a solo developer

As a programmer with limited artistic skills (modeling, texturing, etc.), I’m focusing on the game’s mechanics, programming, and movement. For more artistic needs, I’ll rely on assets from the Unreal Engine marketplace, such as animations and UI textures.

However, all the code will be mine. I’m avoiding third-party assets that aren’t purely artistic. With one exception: GAS (Gameplay Ability System). It’s an essential part of the project—I simply couldn’t make a game without it!

Technologies in use

Here are some of the technologies I’m using (but not limited to):

  • Gameplay Ability System (GAS);

  • Motion Matching and Motion Warping;

  • World Partition;

  • State Tree;

  • Control Rig;

  • Mover;

  • Iris Replication and Pushing Model;

  • UMG ViewModel (MVVM).


Feel free to follow along with the devlog and watch Everdawn: Rise of Survivors come to life. The process is full of challenges, but I’m excited to share every step with you!



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve