Game
A Day In The Life

6 years ago

Welcoming weeds!

All crop systems are working which just leaves field clutter left. Rocks and weeds will generate after storms. You may also get the odd weed sprout in empty tiles each day so be sure to cut them down and smash them up!




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Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Opinions on a new graphics style?

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Buttons ver 2- jumpscare Test

Buttons jump scare test shot

Character customization: How and why bother? (expand)

Finally, you can sell the fruits/veg of your labour. :)